Fnis Skyrim SE how to install.

FNIS for Skyrim allows you to reproduce new animations of expectations and dances without the need to use some kind of workaround for this, whether: replacing existing animations or creating temporary pseudo-zras.

This is done by creating new slots for animation in Skyrim. This mod will be interesting not only to models, but also to ordinary players. Players will be able to use it in order to force the NPC to lose some standard or user animation, as well as your character or other NPC can simply dance some kind of clockwork dance! It’s fun! Simple copying of the file with animation (.HKX) under the selected name in a special catalog and activate these animations using fnis spells.

  • Updated all archives of fashion options except the package “Fnis Spells“(Spells).
  • Recognition of the latest bones of the XPMSE skeleton (126/156) for XP32 Maximum Skeleton Extnded. XPMSE version 4.60 and above.
  • Increased the number of animations for fnis xxl to 32.000.
  • Fixed an error in the patch (Proper Spell Cast Direction. “The correct direction of the spell at the castes“).
  • Added parameter “LoadctdCalculation = 0“To the Fnis file.ini0
  • Reduced “Calculation of the exit load (CTD)“: (cm. Note below).
  • Fixed confusion of patches when switching between different languages.
  • Updated Russian.speaking Fnis integration file.
  • Package “Creature Pack“: Correction of events with names when exit from animations (using title letters, frostbitespider mudcrab).
  • Note: Starting from version 7.5 and above, Fnis expects how many percent of the user resources of animation you used up, and will warn you when you reach at least 99% of the load that causes the exit of the game. In addition, Fnis XXL will show how each of your animated mods contributes to the release of the game. However, since this functionality has already been implemented in FNIS itself, there are several available SKSE plugins that also bypass this Skyrim error. This means that users of many user mods for animations can easily avoid this problem. But since new users will not know about the correction, Fnis will still warn about the exceeding the initial limit of animations. SKSE plugins that increase the limit of the animation Skyrim: Animation Limit Crash Fix LE (Skyrim LE).
  • Added (animation) “Calculation of the exit load (CTD)“”.
  • Fixed “Error (9)“, When the user could also use alternative animations in his mods (now the correct error message is displayed).
  • Fixed a missed warning when FNIS is installed in a wrong place.
  • Added interruption points during FNIS generation (so fnis does not appear unanswered for a longer time).
  • Fnisformodders: several restrictions found during load tests have been increased.
  • Addon “Add-on 3 (Ago.Tk)“Now included in Fnis itself.
  • New animation limit XXL FNIS: 26 200 (26162. This is the absolute limit of Skyrim in any case, and only if you do not use anything but mods for poses).
  • For players: Fixed an error that deleted unrelated folders and files when the user used the function “File redirection“And (erroneously) the parameter” indicated “File redirection“In a folder with additional user data.
  • For fashionables: GeneratefniFormodders. Fixed a mistake that generated incorrect parameters “transitions»For basic and alternating animations. The consequences are unknown. Failures can be sporadically when one cyclic animation is interrupted by basic or alternating animations.
  • Fixed a bug that prevented the animations from the TK Dodge mod correctly, in particular, the avoidance animations did not work.
  • Fixed a bug that prevented correct types of alternative animation, for example, from the PCEA2 mod.
  • Fixed a bug that caused T-PRO in characters, even if you did not install mods like PCEA2, Sexy Move or other similar mods.

Now again only one FNIS version (32-bit application). This option works both with Mod Organzer and Mod Organzer 2. When updating, delete the entire Generatefnis_for_users folder along the Data/ Tools/ and install a new version.

Update: 7.4 Guys, I say right away, I personally just have it ”roof“It goes from all this madness, in terms of adding a new functionality, in order to know and understand all this, you need to finish 5 galactic universities, in general, this is what to ask questions in the Комментарии и мнения владельцев about what is added in this version 7.4, just not an option, I personally can’t help anything anyway, I translated the instructions for these new functions as it is and added below in the description, read, maybe you will understand that.

  • Fnis (LE) will now only be as a 32-bit application (there were too many problems for the simultaneous implementation of FNIS 32/64 bits).
  • Added support for Vortex and MO mod managers, see the section below “FnissupportVortex/Mo(profiles and more)“.
  • Added file redirections: allows you to redirect all the generated files related to FNIS to the folder outside Skyrim/Data (to support profiles in Vortex/MO managers).
  • The launch of the command line has been added: this is a function primarily for the new fashion manager “Vortex“, it can be used to launch from the BAT file.
  • Added execution without a GUI graphic integration (FNIS window): FNIS windows will appear only in case of error or warning.
  • Checking compatibility of animated files.HKX will now always be executed on user files of behavior and skeletons (regardless of the patch marked with a tick).
  • Fixed the absence of files from the PCEA2 mod when using functionality “File redirects“.
  • The correct direction of the spell“(PSCD) in the FNIS file.Ini is now disabled by default. Now you need to manually activate in fnis.ini (pscd = 1) if you need it.
fnis, skyrim, install

Fores New Idles in Skyrim. Fnis 7.5

FNIS for Skyrim LE allows you to reproduce new animations of expectations and dances without the need to use some kind of workaround for this, whether: replacing existing animations or creating temporary pseudo.s. This is done by creating new slots for animation in Skyrim. This mod will be interesting not only to models, but also to ordinary players. Players will be able to use it in order to force the NPC to lose some standard or user animation, as well as your character or other NPC can simply dance some kind of clockwork dance! It’s fun! simple copying of the file with animation (.HKX) under the selected name in a special catalog and activate these animations using fnis spells

Update: 7.5 Added (animation) “Calculation of the load on the flight (CTD)” (see. Below are notes) Fixed “Error (9)” when the user could also use alternative animations in his mods (now the correct error message is displayed). Fixed a missed warning when FNIS is installed in a wrong place. Added interruption points during FNIS generation (so fnis does not appear unanswered for a longer time). Fnisformodders: several restrictions found during load tests have been increased. Addon “Add-on 3 (Ago.TK) “Now the notes on” Calculation of the load on the flight (CTD) “are included in FNIS:. FNIS calculates how many percent of Skyrim used user resources you used FNIS XXL show how each of your animated mods contributes to a departure for departure (CTD) FNIS will warn you when you reach at least 99% of the load that causes a new animation limit (CTD). Xxl fnis: 26 200 (26162. This is the absolute limit of Skyrim in any case, and only if you do not use anything but mods for poses) to obtain additional information: see. Article Fnis Se Skyrim Animation Load CTD: Understanding this unpleasant restriction. And how FNIS can help you if you want to help further increase the reliability of calculations (some beta testers had more than 1%deviations): Read the article “Fnis Se Skyrim Animation Load CTD” Chapter 9.

Requirements:. Skyrim 1.eight.151.0.7 or 1.9.32.0.eight. Fnis 7.5 and higher only for the version of the game 1.9.32.0.8 (according to the main link), compatible only with the skeleton XPMSE V4.X and above. Fnis 5.5 FIX1 and below only for the version of the game 1.9.32.0.8 (according to the main link), compatible only with the skeleton XP32 V3.21 and below. Fnis 4.0 beta3 for the version of the game 1.eight.151.0.7 (at an additional link) Net Framework 4.0 and above

Installation: In the general archive there are 5 more packed archives, Up the common archive in any empty folder, in the end you will have: one. Fnis Behavior– The main mod (maximum number of permissible animation up to 10,000). 2. Fnis Behavior XXL. The main mod (more expanded to increase the maximum number of permissible animation to 26,200). This option will work more slowly on PC with a small amount of memory. It is also likely that the use of mods with a total of more than 10,000 animations will increase the likelihood of a game departure. Use at your own risk. 3. Fnis idle spells. Add-on For The Spells. Animation spells (optional). four. Fnis Creature Pack. This package for those who use mods from the SLAB series (this is a package of animals for animals from the corresponding mods of the SLAB series, who uses it, he will understand for players who do not use the mods of the SLAB series this package absolutely not needed. )

Installation procedure: one. We take the Archive “Fnis Behavior” or “Fnis Behavior XXL” and install through the mod manager or manually, go to the DATA folder in the archive, we take all the contents (Tools, Scripts, Meshes, Fnis.ESP, fnis.ini0) and all this is placed inside the Data folder in the game, activate the Fnis file.ESP script source Fnisacweaponscript_example_script.PSC who does not need an ordinary user in the archive, and it does not need to be installed! This is for those who make animations themselves, this file is an example!

Как установить FNIS на Skyrim

Read more about dancing spells: (this is at will not necessarily. ). After installing the utility for the first time, at the start, the player will automatically receive 3 new spells: 1. Fnis select a spell: this spell allows you to choose one of 72 animations, which will be used in the future to play the player or selected NPC. 2. FNIS Animation for NPC: This spell makes the selected NPC play previously selected animation. 3. Fnis animation for the player: this spell switches the view from the 3rd person and makes your character play previously selected animation.

Mod’s: Skyrim (Sle) Fores New Idles in Skyrim (Fnis) / Animation and Pose in Skyrim 7.four.5

This modification allows you to reproduce new animations of expectations and dances without the need to use some kind of bypass for this, whether: replacement of existing animations or the creation of temporary pseudo-graders. This is done by creating new slots for animation in Skyrim. This mod will be interesting not only to models, but also to ordinary players. Players will be able to use it in order to force the NPC to lose some standard or user animation, as well as your character or other NPC can simply dance some kind of clockwork dance! It’s fun! simple copying of the file with animation (.HKX) under the selected name in a special catalog and activate these animations using fnis spells.

At the start of the game, you get three spells (if the optional fnisidlespell module is installed. Add-onForthespells, which needs to remove screenshots and fun for the sake).

  • Fnis choose a spell: This spell allows you to choose one of 72 animations, which will be further used to play the player or selected NPC.
  • FNIS Animation for NPC: This spell makes the chosen NPC reproduce previously selected animation.
  • Fnis animation for the player: This spell switches to a third.person look and makes your character play previously selected animation.
  • Skyrim 1.eight.151.0.7 or 1.9.32.0.eight
  • Fnis 7.four.5 and higher for the version of the game 1.9.32.0.8 (compatible only with XPMSE V4.x and above);
  • Fnis 5.5 FIX1 and below only for the version of the game 1.9.32.0.8 (compatible only with XP32 V3.21 and below);
  • Fnis 4.0 beta3 for the version of the game 1.eight.151.0.7;
  • Net Framework 4.0 and above
  • Download the archive and unpack it. You will receive four archives with different modules ::
  • Fnis Behavior. This is the main mod, (must be set), 10,000 animations;
  • Fnis Behavior XXL. This is the main mod, (must be set), 20,000 animations;
  • Fnis idle spells. Add-on For The Spells. This is an optional module (placed at will), contains animation spells;
  • Fnis Creature Pack. This is a package for users of mods of the SLAB series and the rest of the players do not need it.
  • Select the fashion option you need (“fnis behavior” or “fnis behavior xxl” (and place the contents of the Data folder into the Data folder of your game, confirm the fusion of folders and files and activate fnis.ESP in the launcher.
  • Install (optional) Data folder from Fnis Idle Spells. Add-on For the Spells “in the game folder (not in Data) and activate in the launcher.
  • Install (if desired) Data folder from Fnis Creature Pack.
  • Launch Data \ Tools \ GeneratefnisForusers \ GeneratefnisForusers.exe (can be on behalf of the administrator).
  • In the upper right corner of the fnis window, change the tongue to Russian.
  • At the bottom of the fnis window there are patches for different mods. If you have one installed, then mark the necessary checks (by default everything should be disconnected).
  • Click on the point “Update fnis behavior” and wait until all the added animations are activated.
  • At the end of the process, close the fnis window or go out the “output” button.
  • Procedure “Launch GeneRatefnisForusers and pressing the” Update Fnisbehavior “button is carried out every time after:
  • Removing animation (any)
  • installation of new mods with animation requiring fnis

FNIS for Skyrim allows you to reproduce new expectations without the need to use any bypass tracks for this, whether it be the replacement of existing animations or the creation of temporary pseudo-races. This is done by creating new slots for animation in Skyrim.

Players will be able to use it in order to force NPC to lose some standard or user animation, simple copying of the file with animation (.HKX) under the selected name in a special directory, and activate these animations using fnis spells.

Fnis select a spell: this spell allows you to choose one of 80 animations, which will be further used to play the player or selected NPC.

FNIS Animation for NPC: This spell makes the selected NPC play previously selected animation

Fnis animation for the player: this spell switches to the view from the 3rd person and makes your character play previously selected animation.

Fniscreaturepack 6.one. Animation for animals for mods from the SLAB series

After we safely installed fnis, we follow: Data/Tools/Generatefnis_for_users/GeneratefnysForusers.EXE

and launch it on behalf of the administrator. (For those who do not know how! Press the right.click on Generatefnifforusers with the right mouse button.exe, and then we follow the properties, then compatibility and almost at the very bottom of the level of rights. We put a checkmark opposite the inscription “Perform this program on behalf of the administrator”. Click OK)

(1) update the configuration fnis. This button allows you to add new animation to the game or correctly replace the old.

(3) Paths for compatibility (install only at 100% of the need). Press the first button and after short thoughts (provided that you did everything right), the following lines will appear:

fnis, skyrim, install

All animations are successfully replaced (added) you can enjoy the game! If you have problems, for example:

Here you can see that the file.HKX is not suitable in this version of fnis. So it (this file) just needs to be replaced!

We are looking for its location in this case: C: \ Program Files (X86) \ Steam \ Steamapps \ Skyrim \ Data \ Actors \ Character \ Behaviors

At the end of FNIS, he will ask whether to place the label of the program on the desktop? Answer this question so, how do you consider it necessary!

Guide for the authors of mods:

Manual for API models can be partially found in Scripts/Sources/SexLabframework.PSC, as well as here: http: // git.Loverslab.COM/SexLab/Framework/Wikis/Home.

Skyrim “Fnis new animations

This mod for The Elder Scrolls 5: Skyrim is necessary for simple work of other modifications or their improved work, which are associated with animation in the game. In addition, FNIS allows you to play new animations yourself, replace existing animations or create temporary pseudo-extension, by creating new slots for animations. Such opportunities can be useful when creating modifications and will be useful to ordinary players. You can use this mod to force the NPC to lose some standard or user animation, simple copying of the file with animation (.HKX) under the selected name in a special directory, and activate these animations using fnis spells.

  • Added new animation “CTD”
  • Fixed some errors related to users and the withdrawal of warnings
  • The restrictions for the correct work have been increased
  • Added display of used animations

The archive contains 5 main packed mods: fnis idle spells. Add-on For The Spells. At the start, the player automatically receives 3 new spells: fnis select the spell: this spell allows you to choose one of the 72 animations, which will be used to play the player’s character or selected NPCs. FNIS Animation for the NPC: This spell makes the selected NPC reproduce previously selected animation. Fnis animation for the player: this spell switches the view of the 3rd face and makes your character play previously selected animation.Fnis Behavior. The main mod that contains the maximum number of permissible animation up to 1000fnis Behavior XXL. extended version.Fnis Creature Pack. This package animation animation is for joint use with “SLAB”

Installation: through NNM or manually. copy the contents of the archive into the “Data” folder

Tesv. Skyrim Legendary Edition. Work with MO, FNIS, etc. Progue. ⁠ ⁠

Good day. In my first post about fashion, there was little information on working with Mod Organizer and others. Now I will fix everything.

Mod Organizer. The best fashion manager, convenient to use, keep your skyim clean! Now you do not have to reinstall Skyrim 30 times a day. (Something I moved away from thought and began to advertise MO). Okay, let’s get down!

General settings are opened, put on an additional checkplace, and they become affordable.

Catalog for loading. This is the path to the folder with modes downloaded from the nexus

Catalog of mods. This is the path to the folder with directly installed mods

Catalog Kesha. The path to the folder with Kesh, it weighs relatively little (a couple of MB) so we will not focus on it.

You can change all the ways as you want!

By opening the Nexus liner, enter the registration data in Nexusmods and select an automatic input. Now we can download mods with MO. I advise you to press “associate with links” then there will be no problems when downloading

Tepericha open the ways of bypass (all in the same settings) and remove the checkmark with the display of the models installed outside the Modes. Close the settings if you want to scream in them.

Click here, select an archive with a mod, wait and it will be added to the list.

Click on a checkmark and all the mod is installed. Before moving on to the installation of other mods, I will give a couple of tips:

one. Follow the procedure for loading modes.

Do not put mods affecting the same things (exceptions. Fashion for compatibility)

Be sure to look at mods for mods. Even simple armor may need a dozen other mods (body replay, animation, physics, etc.)

four. Close and understand Mo

Say thanks K0mm0n for indicating that I forgot to enter in the last post.

Now we put the animation. First swing the program fnis, then download your favorite animations. Standardly install them and connect them. Now you need to generate fnispatch, but for this you need to add fnis to the list of executable EXE files. To do this, click on the data on the list of connected mods. We leaf down and look for the Tools \ Generatefnis_Forusers folder and add Generatefnifforusers to the list of executable. There is another option, but it will be more useful only for applications installed outside the MO, but I will still consider it. Click on the gears (they are from above if that), select the executable file, come up with a name for it and add. Now he is in your executable

But it’s too early to rejoice, now we choose it and start it. When starting, we see a window (you can change your tongue) click Update Fnis Behavior. Updated? Now close it and press it with the right button here.

Now we create a mod, call it as we want and click OK. We activate it and the animation works.

Before updating FNIS you need to activate Skeleton Arm Fix

Important! Always when installing new modes for animation generate fnispatch and make a mod.

Realistic Ragdolls and Force. Now the bodies will be dragged

Dual Sheath Redux. An interesting mod that allows you to wear a shield and swords from behind, on your back (how to generate a patch with it, see below)

Pretty Combat Animation. New combat racks (in my opinion they are designed for ZhGG)

Magic Casting Animations Overhaul. Good animations of Casta Magic

fnis, skyrim, install

We need to do the same as with fnis, t.e. Add to the list of executable, propagate and create a mod.

When installing physics, it is important: observe order, have a skeleton, generate fnis patch

one. HDT Physics Extendions. The main mod for physics is required to install

HDT BOUNCE and JIGGLES CBBE \ UNP. Fashion for the physics of the chest and buttocks, optionally. abdomen. (I advise you to put it on first, throw everything in one folder, and then put it through MO)

HDT Equipment. Physics of the weapon (be careful putting on all the inscriptions)

There are mods for hairstyles with physics, but I do not use them.

Important! It is better not to put physics on a weak PC!!

Unfortunately, ENB cannot be installed through the Moscow Region

It seems to be everything. I hope I have not forgotten anything, but if I forgot. Sorry.

VORTEX. Beginner’s Guide #9 : Fores New Idles for Skyrim (FNIS)

Request. Go to the first post and put pluses, at least drive to zero.

What causes the Fnis Error 9 error on Skyrim?

Having received numerous messages from several users, we decided to explore the problem and developed a set of solutions to completely eliminate it. In addition, we studied the reasons because of which it works, and listed them as follows.

  • Extra files/animation: this error often occurs due to the addition of a large number of animations and the presence of a large number of rewriting files. If you use the MOD Organizer program, the files are placed in the Overwrite folder, and they must be removed from it.
  • Incorrect installation: in some cases, this problem is caused by improper installation of mods or the game itself. Because of this, many files may be out of order or absent, which causes an error.

Now that you have a basic idea of ​​the nature of the problem, we will move to the solutions. Be sure to implement them in a certain order in which they are presented to avoid conflict.

Cleaning overwriting files

Most users modifying their game use either Nexus Mod Manager or Mod Organizer to simplify the implementation of mods and simplify their management. Mod Organizer has a rewriting folder containing extra files, and Nexus Mod Manager also puts these files in the directory. Therefore, if you use MOD Organizer, clean the “Relocus” folder and check if the problem is saved.

Note. Make sure you are using the Fnis XXL version, and not the other before moving to other steps.

Continuation of the post “Skyrim Vr. “Prepare the first player” already now!»⁠ ⁠

The Elder Scrolls V: Skyrim Vr. how and what mods to put?

In the Комментарии и мнения владельцев to the previous post, I was asked to share the list of my recommended mods.

I spent ~ 10-15 hours (80-100 mods in the end) for my assembly with all the jambs and settings), but the result was absolutely worth it: the physics of interaction with objects, graphics, pretty NPC persons, unique and interactive behavior of NPC in peacetime, and In the battle, “realistic” animal behavior, interactive taverns, comfortable holster mares, gestures for spells, animation of opening the doors-jackets, interactive (straight with Motion Controllers) hacking locks. and much more. Skyrim remains as close as possible to the spirit of the original, but at the same time. much more interactive.

I also collected fashion with an eye on my iron. Some kind of i7; 16GB RAM; GTX 1060 6GB Video; SSD. If your iron is more powerful. you can “pile up more mods”, but neatly. Stable high FPS for VR is very important.

First I will give some tips, and then I will tell you what exactly and how I put.

First, decide. What exactly do you want to get from mods, for what purpose. I almost never played Skyrim to the BP, and I wanted the most “vanilla” (original) game experience; Therefore, I immediately rumbled to put some wild assemblies that completely change the balance that add thousands of new locations/quests; Rearing the combat system tightly and making Skyrim with a completely different game.

The rules are less. Better “and” you go quieter. Then you will be “more than ever are relevant. First, we carefully read everything, study, follow the instructions, do not fight a fever, do not immediately put 20 mods “on the list” (even in my post). Otherwise, it’s too easy to rest the assembly and then spend several hours, revealing jambs. 5 minutes of reading the instructions saving the clock hours of bugs (my experience: I missed the point that “first run the fresh Skyrim BP, get to the first checkpoint, save, only then start to put mods”. and killed 5 hours for debugging the unhoken basic fashion).

Important (I put it) links in English (share Russian sources in the Комментарии и мнения владельцев):- https: // docs.Google.COM/Document/D/1QBH7GE30XLYSO7MA6U3XPNJNDL5R2WP8SJZ4VPHLQ/EDIT Main bourgeois documentation for global tuning Skyrim

https: // uploadvr.COM/ Best-Must-Have-Skyrim-Vr-ModsImmersive/ here is a very good article where the most necessary mods for VR are highlighted; Even if you put at least them. The pleasure of the game (in comparison with the official Skyrim VR) will already increase repeatedly

The vast majority of mods are made from the Nexus Mods website, I used them Vortex Mod Manager (and free account); But knowledgeable guys recommend more “high.quality and comfortable” other mod manages, google.

The procedure for installing mods, the procedure for loading mods and resolving conflicts. Follow the installation procedure; If they write that for mod b is needed, then be sure to put first mod a; Otherwise, you will shut up. Also, be sure to read how to resolve conflicts and put priority when loading mods into the game, t.to. Conflicts will definitely be (for example, two different mods edit the same object. what mod will you prefer?).

What I did not put, but most likely I want to put in the near future:

Do not forget that you can modify the game to infinity; Therefore, do not forget to play in the resulting masterpiece 🙂 _ now my list of mods, pictures (and below will be the wall of the text. List of mods generated by Vortex mod manager).

In general, I can recommend all mods from my list. I never had the feeling that “I went too far” and “this is not Skyrim, this is some kind of nonsense”. Everything is very harmonious, I like. So. everyone selects to their taste.

Above. Cosmetics on nature and more. Then the animization of objects-human doctors-npc depending on the conditions. Good sound.

Bug Fixes. Extremely important mods that correct a lot of errors. Install carefully. Below. A pack of very neat and cute customizations of various settlements. They really now look different and each has their own charm.

Below. fighting (hedshots apply more damage) and a magnificent mod on realistic behavior of fauna.

Fashion for “beauty” (it is worth it, performance does not eat); Dive mods (NPC look in the face, move realistically, do their own business, interesting taverns). Below. Adding trading shops between cities (appropriate) and auto.group mana (when playing for a magician. nice, I do not regret what I put).

TES V: Skyrim. Pacifist⁠ ⁠

I have been playing Skyrim for a long time. A bunch of once passed and turned it for different characters with different style of the game. Periodically, I return to it to check any secrets or interesting things that I can see on YouTube or which they themselves will come to mind. Now in games there is the possibility of passing people or other living creatures without killing. I wondered how well it can be implemented in the game, which implies the murder of dragons, bandits, giants, and t. D.

I set myself the task of passing the main plot without murders of living beings, that is, from Helggen, where we are brought to execution, before the murder of Alduin in the Council of People’s Commissars. Already a catch, Alduin will have to be killed, there is no getting away here. In addition, there are several creatures that will also need to be killed to promote the plot. But if there is an opportunity not to kill, then she needs to use. The game contains living creatures who do not have a strip of lives (such as butterflies, for example), we do not take them in the account. I also set several conditions: 1) I will have to try to save any creature or person, if there is an opportunity to do it without murders of other creatures, 2) to play without companions and draft creatures, because they can accidentally kill someone, and In general, these are legal cheats, 3) do not use cheats, glutchi or bugs. And, of course, I will do all this at the level of difficulty “legend” from beginning to end. Then I will describe my strategy of the game and the intricacies of the gameplay, something like a guide with references to their own experience, so those who did not play Skyrim or who want to test such a chelenge on their own can immediately leaf through the end of the post where I conclude.

For my character, I chose the Nord Rasu because of their ability to combat the Cryce, which turns to flight all opponents nearby for 30 seconds. It was also possible to take the “Imperz”, since they have a similar ability, but it works only for people and, instead of contacting, reassures the opponents nearby.

Helgen pass quite simple: we run away from opponents and, if possible, we will sneak. The only thing you need to know is that the Imperial room has a key to the first door, so we just run there and take it, instead of fighting with opponents. If everything is bad, and it is not possible to run without dead (legend after all), then we use a combat cry.

The main strategy of the game. This is secrecy. Most battles can be avoided if opponents do not notice you. The main emphasis. This is the magic of illusion, t. to. With its help, you can influence the mind of enemies and not enter into conflicts. Accordingly, we put skills in mana, health and supply of strength are not important in this passage, so you can forget about the first half of the game about them. Basic earnings. This is alchemy and theft. The 2nd method is not very noble, but we do not kill anyone. I missed money from potions at first, so I went along a lighter and more affordable path. And we need money in order to buy from the pharyngar, the court magician of Waitrane, the volume of spells “Sedding” and “Muffling steps”. First. an indispensable spell at the beginning of the game, because it often does not work out, and in order not to join the battle, you can use it, and the enemy immediately stops attacking. Second. This is a way to quickly pump the illusion. The skill grows rapidly, and you can use the spell constantly, just when you run somewhere or wait for something. For a more noticeable effect, I recommend taking the blessing of the magician of the magician at the very beginning (20% to the increase in the skill) and sleep in taverns (5% to the increase in the skill) or at home (10% to the increase in the skill), if possible, if possible. In addition, steps of steps can be used to reduce the chance of detecting in steady mode. In a branch of pumping the illusion, we need the skill of “silent spells”, the main perk to hide our location, and the “master of the mind”, which we need to reassure Dwemer mechanisms, undead and Daedra. Also “Expert of the School of Illusion” to spend 2 times less mana. “Double Illusion” may be needed for strong enemies, but do not download it at the beginning without need, because it will be inconvenient to pump with it, t. to. Two spells of muting steps in total give more experience than one reinforced.

The main essence, I hope you caught, then go on the plot tasks that can cause difficulties. Immediately after you informed Yarl Weitrane about the dragon attack on Helgen, he will give you a task. Bring a dragon from the mound “windy peak”. There is nothing complicated: we go to ancient ruins, we give all the bandits to calm, along the way, you can try something from them to pump up thefts and earn extra money. If you went through Skyrim, then you know that there is a bandit inside, which defiantly pulls the lever with a puzzle and dies from poisonous darts. It can be saved (!), you need to use reassurance, because of which it will still be stupid for 5 seconds and not press the lever. We have the opportunity to solve this puzzle before his script resumes. And after that, our bandit will pull the lever, the door will open, and it is alive healthy. A good example of the variability of the passage of Skyrim, and a demonstration of a clear Timplele from you and Brother Bandita. Cannot but rejoice. Then there is a mini-boss in the form of a large spider, but it can also be reassured (I don’t remember if I used a double illusion, maybe yes). After we save from the web of the bandit who steal the golden claw. I tried to save him, but reassurance does not give anything: it acts, but it does not stop running away. It will not work to steal a claw. The game writes that the character is busy. It remains only to pursue him until he was welded to the first trap. Next, take a claw and run away from the dragons, because so far there is no calm (unless you decide to pump the illusion up to 90 levels, standing still, which is generally not a very interesting process). After opening the door with a claw, you will meet the first creature that will need to be killed. This is the Draugr Boss. It is he who has this dragon stone. There is only one way to get it. And this is one of the most difficult tests in this passage, because with it you are alone. I used the onion and magic of destruction “Flame”. I had to pump one perk in destruction, for mana was not enough at all. But with grief in half it came out for me. The main thing is to stay at a distance, because this dragr is able to kill from one blow.

ATTENTION

You must run GeneratefnisForusers.exe (after installing the mod you will find it in Data \ Tools \ Generatefnis_for_users) every time. When you install or delete FNIS, animations or fashion made on FNIS.based. In addition, when removing mods that use Fnis Creatures, you first need to click the “De-In-INSTALL Creatures” button, before launch “Update Fnis Behaviors”

Install a mod using Nexus Mod Manager or any other fashion manager convenient for you, connect fnis.ESP in the launcher

GeneratefnisForusers file.exe is on the way

It needs to be launched every time you install, delete or change animation!

Fnis Spells Se 7.0

Plugin for the main mod adding spells with several animations (compatible with Fnis Behavior SE version 7.0 and higher)

Delete all fashion files from the Data folder of your game

Original’s Mod Page

Published with the written permission of the author. Fore many thanks to the author for the development of modification!

To unpack the 7z archives use archive 7z. To unpack the RAR archives use the Winrar archiver.

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